Four each of the four elements of the Tetrad, explain
how it is addressed by your game. If one of the four elements is not used,
please state this.
Disclaimer: These elements of our game are still in
the very beginning stages and subject to change at any point. This is just my
perspective on the four elements so far...
Mechanics: The game will
consist levels of task/puzzles that the player must complete in order to
advance and reach the goal of filling the pages to the book and finding the
other scientist. Therefore, the obstacles will be completing these tasks. The
player will be running and exploring the buildings within the city and will
require some sort of energy and health through out the game. So she must find
health "tokens" along with the task of completing the levels and getting
pages at the end.
Story: The main female
character is a scientist that is exploring an abandon city for the answers to
what her colleague has done to eliminate all of the citizens of this city. She
obtains the book of notes/plans the other scientist had written however there
are pieces missing and it is up to her to find these pieces and find out why he
did what he did. Possibly, stopping him from doing this to any other city.
Technology: From what I
understand from the book, the technology element of our game has yet to be determined.
However, I assume that it will be played on a computer and we will use the
Blender game engine to create this game.
Aesthetics: Our team's
strong point is story telling and we are not that artistically inclined, therefore,
we haven't spent much time discussing the aesthetics of the game but it will
definitely be incorporated into the game.
Do the four (or less) elements work towards a current
theme?
So far, the mechanics and
story elements work toward our theme and I expect the other two elements to work
towards the theme, as well.
In your own words, describe the meaning of a
"theme", and how does it differ from an "experience" (see
book for examples in Chapters 2 and 5.
What is your game's theme?
A theme is a main idea or
message being conveyed by the author, or in this case, team of game designers.
This differs from experience in that an experience is the feelings and emotions
perceived when playing a game.
I believe our game has a
truth-based theme. I would say the theme to our game is something like "The exploration of disaster that
uncovers the truth behind it all".
What are the elements in your game that are meant to
reinforce this theme?
The story and mechanics
are the key elements used to reinforce the theme. Through the detail in the
storyline and the actual task and puzzles used to explore the reasons to what
happened to this city the theme is being conveyed.
What is it about your game that you feel makes it
special and powerful?
Since my team's strongest
assets I would have to say the story being told through our game makes it
special and powerful. Each member of our team has such a vivid imagination that
I hope that we will be able to convey a powerful and engaging story to our
audience.