tag:blogger.com,1999:blog-27564320170970526842024-03-18T21:45:24.371-07:00Aria's Game Design BlogAnonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-2756432017097052684.post-61796123978473687602013-11-07T20:40:00.000-08:002013-12-04T20:49:22.416-08:00Homework 14<div style="text-align: center;">
<span style="color: purple; font-family: Georgia, Times New Roman, serif; font-size: large;"><b><u>State</u></b></span></div>
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<span style="color: purple; font-family: Georgia, Times New Roman, serif; font-size: large;"><b><u><br /></u></b></span></div>
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<span style="color: purple; font-family: Georgia, Times New Roman, serif;">For this assignment, I decided to make two state diagrams on the aspect of the game I am currently working on. I was assigned the task of creating the Journal Page (JP) Viewer and the official game menu.</span></div>
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<span style="color: purple; font-family: Georgia, Times New Roman, serif;">Journal Page State Diagram</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small;"> This diagram illustrates how the player will be able to view all the journal pages once collected. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlAVwD06-gAPXAZSeBNTqUyoZk2E6eXB7DNQD8SwUtIJPgyD_kfeYWAgacEUks9QJuMOuBNabsaBP65RN_3IV1opT4rGhydyQ67HrKymLC4uO1E4HBlaQB8Pa0O1Ot_vknDNR3C4M-38Gk/s1600/State1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlAVwD06-gAPXAZSeBNTqUyoZk2E6eXB7DNQD8SwUtIJPgyD_kfeYWAgacEUks9QJuMOuBNabsaBP65RN_3IV1opT4rGhydyQ67HrKymLC4uO1E4HBlaQB8Pa0O1Ot_vknDNR3C4M-38Gk/s400/State1.png" width="400" /></a></div>
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<span style="color: purple;">Game Menu State Diagram</span></div>
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<span style="font-size: x-small;"> This diagram illustrates the operation of the game menu. There will be two button, Start and Quit. Each button once clicked will perform intended operation.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4mqdS-L50vskPbtRauOjbqWij6s5f0pJQzlpQOI9xel_Y9KYd0AeMjakYM61CpLovGfepBM4LMc5A5dpuefrVhQSPrJC9WZoiPFLCOomgr30E6ZXDOCofi5RvOzmgPKtAiCyeZb8Qmv_T/s1600/State2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4mqdS-L50vskPbtRauOjbqWij6s5f0pJQzlpQOI9xel_Y9KYd0AeMjakYM61CpLovGfepBM4LMc5A5dpuefrVhQSPrJC9WZoiPFLCOomgr30E6ZXDOCofi5RvOzmgPKtAiCyeZb8Qmv_T/s320/State2.png" width="318" /></a></div>
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Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-69339915256671316902013-10-23T19:09:00.000-07:002013-10-23T19:10:19.836-07:00Week of October 21st Task<b><span style="color: purple; font-size: large;"><i>My Task:</i></span></b><br />
To figure out the best way to implement the journal pages into our game. Whether it be through the use of textures, text in Blender, or both.<br />
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<span style="color: purple; font-family: Times, Times New Roman, serif; font-size: large;"><b><i>Work Completed:</i></b></span><br />
Our team discussed several ways that the page could possibly be viewed by the player. After much discussion and exploration about blender, I think the best way will be to add a texture to the a simple plane and set a camera to view the plane. When the player come near the pages in the game the cameras will switch and the actual text from the journal pages will appear. So far I have a sample of a "journal page" with a camera directly above the plane.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsnIKw48Gp-7w1pICUSSb5FuqOyrqnXxqb_t9LbkixLhgYwkIMkGoUVtRoj1ba1e2YPaKemlC8nK8sW4dz4udh8SNP8X8CtEzOeirTJokExLYIKCE6nsGJwb2USNdNjiQAOCUfekC1VCrY/s1600/Screen+Shot+2013-10-23+at+10.05.58+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsnIKw48Gp-7w1pICUSSb5FuqOyrqnXxqb_t9LbkixLhgYwkIMkGoUVtRoj1ba1e2YPaKemlC8nK8sW4dz4udh8SNP8X8CtEzOeirTJokExLYIKCE6nsGJwb2USNdNjiQAOCUfekC1VCrY/s320/Screen+Shot+2013-10-23+at+10.05.58+PM.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis9CxG7I0gqPvnP36zym-mVUiRZ-t_TB0Scqd3O9UQEf0uRiaP7HJU_SQUyfsXPCglUvh0BXTh5wtnuy41e1hEkhlw3RVeK-dENlOS1HPKYUURbmkQUA7oXKUczcxNQFxyonFYwr1fpU1K/s1600/Screen+Shot+2013-10-23+at+10.06.15+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis9CxG7I0gqPvnP36zym-mVUiRZ-t_TB0Scqd3O9UQEf0uRiaP7HJU_SQUyfsXPCglUvh0BXTh5wtnuy41e1hEkhlw3RVeK-dENlOS1HPKYUURbmkQUA7oXKUczcxNQFxyonFYwr1fpU1K/s320/Screen+Shot+2013-10-23+at+10.06.15+PM.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfioddRhH0T6K2ZAZR3PvEX8EizqyFGL6b-Sget-xB6M512WlWb907Kel2WnksWZcNc9LfGnoecaV44bSHmyJpw83z6L9s7BYXCazJg79GFXBjlnSR7WndQJ7K3PbCfV_WtOCApIr57cLg/s1600/Screen+Shot+2013-10-23+at+10.06.35+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfioddRhH0T6K2ZAZR3PvEX8EizqyFGL6b-Sget-xB6M512WlWb907Kel2WnksWZcNc9LfGnoecaV44bSHmyJpw83z6L9s7BYXCazJg79GFXBjlnSR7WndQJ7K3PbCfV_WtOCApIr57cLg/s320/Screen+Shot+2013-10-23+at+10.06.35+PM.png" width="320" /></a></div>
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<b><i><span style="color: purple; font-family: Times, Times New Roman, serif; font-size: large;">Future Tasks:</span></i></b><br />
<span style="font-family: Times, Times New Roman, serif;">Find a way to "store" the pages so that the player can view them at the leisure. </span><br />
<b><i><span style="color: purple; font-family: Times, Times New Roman, serif; font-size: large;"><br /></span></i></b>Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-47201725520092361312013-10-21T12:56:00.001-07:002013-10-21T12:56:39.292-07:00Homework 11: Story and Game Structure<div class="MsoNormal">
<b><span style="background: white; color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></b></div>
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<span style="font-size: x-small;"><b><span style="background: white; color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Chapter 15</span></b><span style="font-family: Times; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></span></div>
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<span style="font-size: x-small;"><b><span style="background: white; color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br /></span></b></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">A goal with no obstacles is not worth pursuing. <o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">What is the relationship
between the main character and the goal? Why does the character care about
it? <o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">The goal of the game is to find out what happened to the
citizens of this city. Carla, our main character, will navigate through the
levels of the game in search of missing journal pages with the details on what
happened to the city. She feels like it is her responsibility to find out what
has happened to the city.<o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">What are the obstacles
between the character and the goal? <o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Carla will need to gain access into particular parts of the
buildings to retrieve the pages. She will encounter puzzles in which she will
need to solve to gain this access.<o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Do the obstacles
gradually increase in difficulty? If yes, how? <o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">The obstacle (puzzles) will increase in difficulty as the levels
progress.<o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Great stories often
involve the protagonist transforming to overcome the obstacle. Does your
protagonist transform? <o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Carla becomes more aware of the situation when she overcomes the
obstacles because she is granted pages that tell her what is going on.<o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">How is the game world simpler than the
real world? <o:p></o:p></span></span></b></div>
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<span style="font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Our
game is simpler because the main character is isolated. She is in this desolate
area though looks like a modern-day city we do not fully concern ourselves with
all the characteristics necessary to emulate a true real world.<o:p></o:p></span></span></div>
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<span style="font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">What kind of transcendent
power do you give to the player? <o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Carla has the ability to have freedom to search through the
buildings and gain access into restricted areas to find the missing pages to
this lab notebook.<o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">What is the weirdest
element in the game story? <o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">I personally think the weirdest element in our game is the gun
we have decided to incorporate. Carla is supposed to be collecting the pieces
of this gun throughout the game. The story of our game does not necessarily call
for weaponry but it does as another element. <o:p></o:p></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">How do you ensure that
the weirdest thing does not confuse or alienate the player? <o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">The gun will be an option of use during the final battle between
the protagonist and the antagonist at the very end of the game.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Will the players be interested in the
game story? Why? <o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="background: white; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">The players should be interested in our game because our game is
story based. Every element of our game is based on the storyline. <o:p></o:p></span></span></div>
<div class="MsoNormal" style="background: white; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt;">
<span style="font-size: x-small;"><b><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Chapter 16</span></b><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt;">
<span style="font-size: x-small;"><b><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br /></span></b></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">In what sense does the
player have freedom of action? Does the player "feel" free at these
times? <o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">The player has freedom of exploration. The player should feel
free most of the time until they encounter an obstacle the must overcome.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">What are the constraints
imposed on the players? Do they feel constrained? <o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">The player is constraints include the inability to access
different areas (buildings/levels) of the game unless they solve a puzzle. <o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Ideally, what would you
like your players to do (lens #72)<o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Our team's goal is to have the player find journal pages that
will reveal the reason why this place is desolate. We want them to explore the
different laboratory building in search of these pages. They will need to gain
access into restricted areas to retrieve the pages. They gain access through
solving the puzzles. Once the pages are found they will be able to find the
antagonist and hopefully revive the city or at least stop the antagonist from
creating more desolate areas. There will be two other characters found in the
game that can help to partially reveal what has happened but the key
information are in those journal pages. <o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Can you set constraints
to "kind of" force the player to do it? <o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Yes, the player will not have a choice but to complete the
obstacles in order to progress in gameplay.<o:p></o:p></span></span></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><br /></span></span></div>
<div class="MsoNormal" style="background: white; line-height: 15.6pt; margin-left: .25in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<b style="mso-bidi-font-weight: normal;"><span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Can you design your
interface to "force" the player to do what you (the designer) wish
him/her to do? <o:p></o:p></span></span></b></div>
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<span style="color: #333333; font-family: Georgia; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;">Yes, the design of the levels and floors will force the player
to accomplish their goals.</span><o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-82973220143124374132013-10-20T12:10:00.000-07:002013-10-20T12:10:18.576-07:00<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;">Chapter
eleven of "The Art of Game Design" by Jesse Schell discusses the
importance of having balance when designing a game. As I read this chapter I
compared the twelve types of balance with the game my team is currently
designing. I found that we have included, purposely excluded, and have not
addressed the types of balance. Types of balance range from fairness to
simplicity and complexity. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Fairness</span></u></b><span style="font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span>The first type of balance the book
discusses is fairness and whether a game is symmetrical and asymmetrical. I
believe our game is asymmetrical because we are creating a game with an
interesting situation. Our game is centered on a very interesting situation.
People in this city have disappeared through a scientific experiment and Carla,
the main character, finds out this was the doing of her colleague. She tries to
find out what happens through exploration. This situation causes for an
asymmetrical game that will require a lot of balancing. It is important that
our game is fair and provides a challenge to all those who play. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Challenge vs. Success<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span>Challenges in our game include puzzles,
encountering lab assistants, and the overall challenge to collect all the pages
to the lab notebook. The book stresses the necessity to have good balance
between challenge and success. We do not want our game to be too hard or too
easy. We have planned for our game to be balanced in this regard. Our
challenges will accommodate a variety of skill sets and be a mixture of easy
and hard puzzles depending on the level the player is on. Also, Carla will
encounter two lab assistants who also survived the experiment. One will be of
help to Carla while the other will be more on the side the colleague that has
cause this disaster. The level of challenges will increase as the gameplay goes
on with several types of puzzles to conqueror. The player should be able to
achieve success on all the challenges they will encounter.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Skill vs. Chance/ Heads vs. Hands<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>A game should have a good balance of skill and
chance. We want the players of our game to take risks and to be subject to some
judgment. Majority of our game is directed towards chance as Carla explores
through the game space for these missing pages; however, some skill is required
to solve the puzzles within the levels. This goes hand in hand with the balance
of physical and intellectual skill. Players should be expecting an intellectual
challenge when playing our game through solving the puzzles. There will be a
physical component to our game because our game does have the platform aspect.
To create a good balance of physical and mental, the player's brain will have a
chance to relax as Carla navigates throughout the building. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Short vs. Long<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span>Time has been mentioned in our group
meetings but the length of game play has not been address but we recognize that
there needs to be a good balance between short and long. We have considered
implementing a time limit on the puzzles to make the game more interesting.
Also, finding the first set of pages may be faster to find than the pages
toward the end of the game. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Rewarding<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span>We hope that our game will overall be
rewarding. There are three types of rewards our game consist of based on the
text. We will use completion, gateway and resources. Clearly, Carla collecting
all of the pages and finding out what happened to the city people at the end of
the game is an example of a completion reward. Carla will need to solve
puzzles. With the completion of these puzzles, she will be rewarded with a key
card or code to gain access into a building or room. We as a team have
discussed resources, such as, a gun, health bars, and a vending machine for
restoration.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Freedom vs. Controlled<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span>When it comes to freedom and control
during our game, Carla has the freedom to navigate through the building until
she encounters an area in which she will have to gain access through puzzles.
It is debatable that Carla has to much freedom to roam the game, however, that
can be fixed with possibly a map or some directions on where she should look
for the lab notebook pages.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Simplicity vs. Complexity<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span></span></b><span style="font-family: Arial;">In the beginning our story was too complex and still
may be but this is an area the team will have to work toward balancing. We hope
that the puzzles will have a level of complexity to it while the game as a
whole might be simple.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Detail vs. Imagination<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span><o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span></span></b><span style="font-family: Arial;">In our game we have put great detail into the story,
maybe even too much. After reading this section on balancing detail and
imagination we may want to omit some pieces of the story and leave it up to the
player's imagination. During our initial game planning we decided to
incorporate detail and scale back where needed, which I believe is easier than
not having enough detail and added to it later.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<br /></div>
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<span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span>We hope to continue to refine the balance
of our game using the types listed in Schell's book. These types help to
improve our game and make sure we have considered and covered all aspects of
the design of our game. We may even be able to incorporate triangularly,
meaningful choices, and punishment.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-42003637208089343882013-10-08T17:27:00.000-07:002013-10-08T17:30:29.013-07:00BALANCE<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial; font-size: x-small;">Chapter eleven of "The Art of Game Design" by Jesse
Schell discusses the importance of having balance when designing a game. As I
read this chapter I compared the twelve types of balance with the game my team
is currently designing. I found that we have included, purposely excluded, and
have not addressed the types of balance. Types of balance range from fairness
to simplicity and complexity. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial;">Fairness</span></u></b></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial; font-size: x-small;"><span style="mso-tab-count: 1;"> </span>The first type of
balance the book discusses is fairness and whether a game is symmetrical and
asymmetrical. I believe our game is asymmetrical because we are creating a game
with an interesting situation. Our game is centered on a very interesting
situation. People in this city have disappeared through a scientific experiment
and Carla, the main character, finds out this was the doing of her colleague.
She tries to find out what happens through exploration. This situation causes
for an asymmetrical game that will require a lot of balancing. It is important
that our game is fair and provides a challenge to all those who play. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial; font-size: x-small;">Challenge vs.
Success</span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial; font-size: x-small;"><span style="mso-tab-count: 1;"> </span>Challenges in our
game include puzzles, encountering lab assistants, and the overall challenge to
collect all the pages to the lab notebook. The book stresses the necessity to
have good balance between challenge and success. We do not want our game to be
too hard or too easy. We have planned for our game to be balanced in this
regard. Our challenges will accommodate a variety of skill sets and be a
mixture of easy and hard puzzles depending on the level the player is on. Also,
Carla will encounter two lab assistants who also survived the experiment. One
will be of help to Carla while the other will be more on the side the colleague
that has cause this disaster. The level of challenges will increase as the
gameplay goes on with several types of puzzles to conqueror. The player should
be able to achieve success on all the challenges they will encounter.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial; font-size: x-small;">Skill vs. Chance/
Heads vs. Hands</span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial; font-size: x-small;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>A game
should have a good balance of skill and chance. We want the players of our game
to take risks and to be subject to some judgment. Majority of our game is
directed towards chance as Carla explores through the game space for these
missing pages; however, some skill is required to solve the puzzles within the
levels. This goes hand in hand with the balance of physical and intellectual
skill. Players should be expecting an intellectual challenge when playing our
game through solving the puzzles. There will be a physical component to our
game because our game does have the platform aspect. To create a good balance
of physical and mental, the player's brain will have a chance to relax as Carla
navigates throughout the building. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial; font-size: x-small;">Short vs. Long<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial; font-size: x-small;"><span style="mso-tab-count: 1;"> </span>Time has been
mentioned in our group meetings but the length of game play has not been
address but we recognize that there needs to be a good balance between short
and long. We have considered implementing a time limit on the puzzles to make
the game more interesting. Also, finding the first set of pages may be faster
to find than the pages toward the end of the game. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial; font-size: x-small;">Rewarding</span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial; font-size: x-small;"><span style="mso-tab-count: 1;"> </span>We hope that our
game will overall be rewarding. There are three types of rewards our game
consist of based on the text. We will use completion, gateway and resources. Clearly,
Carla collecting all of the pages and finding out what happened to the city
people at the end of the game is an example of a completion reward. Carla will
need to solve puzzles. With the completion of these puzzles, she will be
rewarded with a key card or code to gain access into a building or room. We as
a team have discussed resources, such as, a gun, health bars, and a vending
machine for restoration.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial; font-size: x-small;">Freedom vs.
Controlled</span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial; font-size: x-small;"><span style="mso-tab-count: 1;"> </span>When it comes to
freedom and control during our game, Carla has the freedom to navigate through
the building until she encounters an area in which she will have to gain access
through puzzles. It is debatable that Carla has to much freedom to roam the
game, however, that can be fixed with possibly a map or some directions on
where she should look for the lab notebook pages.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial; font-size: x-small;">Simplicity vs.
Complexity</span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span></span></b><span style="font-family: Arial;">In the beginning our story was too complex and still may be
but this is an area the team will have to work toward balancing. We hope that
the puzzles will have a level of complexity to it while the game as a whole
might be simple.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial; font-size: x-small;">Detail vs.
Imagination</span></u></b></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="mso-tab-count: 1;"> </span></span></b><span style="font-family: Arial;">In our game we have put great detail into the story, maybe
even too much. After reading this section on balancing detail and imagination
we may want to omit some pieces of the story and leave it up to the player's
imagination. During our initial game planning we decided to incorporate detail
and scale back where needed, which I believe is easier than not having enough
detail and added to it later.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-size: x-small;"><br /></span></div>
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<span style="font-size: x-small;"><br /></span></div>
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<div class="MsoNormal" style="margin-left: -.25in;">
<span style="font-family: Arial;"><span style="font-size: x-small;"> We hope to
continue to refine the balance of our game using the types listed in Schell's
book. These types help to improve our game and make sure we have considered and
covered all aspects of the design of our game. We may even be able to
incorporate triangularly, meaningful choices, and punishment.</span><span style="font-size: 11pt;"><o:p></o:p></span></span></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-69842117696516628092013-10-01T20:25:00.003-07:002013-10-01T20:25:50.062-07:00Homework 8<div style="text-align: center;">
<span style="color: purple; font-size: large;"><b><i><u>The Mechanics</u></i></b></span></div>
<div style="text-align: center;">
<span style="color: purple; font-size: large;"><b><i><u><br /></u></i></b></span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">Is the space in your game discrete or continuous?<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">The space in our game is discrete.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How many dimensions does your space have? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">As it relates to the mechanics, our space will
have a 2-dimensional space.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">What are the boundaries of your space? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">The outermost boundary will be the city, though
once the player enters building the boundaries become the walls and floors of
the buildings.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How many verbs do your players (characters) have? What are they?<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">She can run, jump, shoot<b style="mso-bidi-font-weight: normal;">, </b>and converse, therefore four.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How many objects can each verb act on? What are these
objects? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">She will be able to run around the buildings,
jump onto or over items to solve the puzzles, get to the notebook pages, she
may possibly have to shoot the antagonist, and converse with those that know what
happen. A physical number cannot be determined. <o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How many ways can players achieve their goals?<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">Currently, there is only one but our team is
brainstorming other ways to improve our game.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How many subjects do the players control? What are these subjects? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">The player only controls the main character,
Carla. <o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How do side effects change constraints?<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">If the player does not complete a level or
puzzle they will not be able to advance to the next step in the game which is a
clear constraint. <b style="mso-bidi-font-weight: normal;"> <o:p></o:p></b></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">What are the operative actions in your game? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">The operative actions in our game will be:<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="mso-tab-count: 1;"> </span>1.
Moving around within the building (left, right, forward, and back)<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="mso-tab-count: 1;"> </span>2.
Moving from one building to another<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="mso-tab-count: 1;"> </span>3.
Picking up items <o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">What are the resultant actions in your game? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-size: x-small;"><span style="font-family: Arial;">The resulta</span><span style="font-family: Arial;">nt actions in our game will be:<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="mso-tab-count: 1;"> </span>1.
Obtain objects (Collection)<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="mso-tab-count: 1;"> </span>2.
Access to other levels<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="mso-tab-count: 1;"> </span>3.
Accomplish levels<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="color: purple;">What actions would you like your players to do that they cannot
presently do? (based on your current knowledge of Blender)</span><o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">I believe that all the actions we would like our character to perform is possible on Blender.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;"><span style="color: purple;">What is the ultimate goal of your game? </span><o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">To figure out what happened to the city and
find the person who did it. <o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">Are there short and long term goals? What are they? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">Yes, she will need to collect all the pages of
the notebook to find out what happened, complete the puzzles within the levels,
and survive.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How do you plan to make the game goals known and understood by the
player? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">At the start of the game, there will be some
background information on what happened and what they will need to accomplish.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">What are the foundational rules of your game? <o:p></o:p></span></span></b><br />
<span style="font-family: Arial; font-size: x-small;">I think the foundational rule of our games will become more established once we know the complete skeleton of our game.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">How are these rules enforced? <o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Through the actual game.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><br /></span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">Does your game develop real skills? What are they?<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">Yes, the game requires problem-solving skills,
logic, and memory skills.<o:p></o:p></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="color: purple; font-size: x-small;">Does your game develop virtual skills? What are they? <o:p></o:p></span></span></b></div>
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<span style="font-family: Arial; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi;"><span style="font-size: x-small;">Potentially, the player will complete the
puzzles that earn her access into other areas that require more virtual skills.
My team also talked about her being able to collect energy to allow her to move
faster. </span><o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-52287478117204018332013-09-26T19:28:00.000-07:002013-09-26T19:28:48.373-07:00Homework 7<div style="text-align: center;">
<span style="color: purple; font-size: large;"><b><i><u>Use of Animation in the Blender Game Engine</u></i></b></span></div>
<div style="text-align: center;">
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<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dxJDtjwUKP89M8n9Lehx_7auifhxp1LLVfeYWe-lxK3G_j4owotqTq-fYi3zbjOB9QwA5R-71auYhVUnhlooQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<span style="font-family: Georgia, Times New Roman, serif;">In this assignment, I created a building that had a door with the ability to open when an object comes near to it. I decided to experiment with this feature because in my teams game, our character will be going from building to building to get to particular puzzles and task that she must complete. Those buildings of course are going to require doors that will need to open when she gets near. I created a door in another file (my_door.blend) with animations and an actuator that causes the door to open. I linked this file into the my_building.blend and I tried to make it a proxy but I lost my animation so I returned it back to a simply linked object. I also parented the door to the building. For now my character is a purple cylinder that move back and forth with the directional arrows. </span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span>
<span style="font-family: Georgia, Times New Roman, serif;">Link to Blender Objects: <a href="https://www.dropbox.com/s/v2q2iq6kiw0r2ad/Homework7.zip">click here</a></span><br />
<br /></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-83186023249184450072013-09-24T17:53:00.000-07:002013-09-24T17:53:31.340-07:00ELEMENTS and THEMES<div class="MsoNoSpacing">
<b><span style="font-family: Arial;"><span style="color: purple; font-size: x-small;">Four each of the four elements of the Tetrad, explain
how it is addressed by your game. If one of the four elements is not used,
please state this. </span></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i style="mso-bidi-font-style: normal;"><span style="font-family: Arial;"><span style="color: #666666; font-size: x-small;">Disclaimer: These elements of our game are still in
the very beginning stages and subject to change at any point. This is just my
perspective on the four elements so far...<o:p></o:p></span></span></i></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;"><b>Mechanics</b>: The game will
consist levels of task/puzzles that the player must complete in order to
advance and reach the goal of filling the pages to the book and finding the
other scientist. Therefore, the obstacles will be completing these tasks. The
player will be running and exploring the buildings within the city and will
require some sort of energy and health through out the game. So she must find
health "tokens" along with the task of completing the levels and getting
pages at the end. <o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;"><b>Story</b>: The main female
character is a scientist that is exploring an abandon city for the answers to
what her colleague has done to eliminate all of the citizens of this city. She
obtains the book of notes/plans the other scientist had written however there
are pieces missing and it is up to her to find these pieces and find out why he
did what he did. Possibly, stopping him from doing this to any other city. <o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;"><b>Technology</b>: From what I
understand from the book, the technology element of our game has yet to be determined.
However, I assume that it will be played on a computer and we will use the
Blender game engine to create this game.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;"><b>Aesthetics</b>: Our team's
strong point is story telling and we are not that artistically inclined, therefore,
we haven't spent much time discussing the aesthetics of the game but it will
definitely be incorporated into the game. <o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="color: purple; font-size: x-small;">Do the four (or less) elements work towards a current
theme? <o:p></o:p></span></span></b></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;">So far, the mechanics and
story elements work toward our theme and I expect the other two elements to work
towards the theme, as well.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="color: purple; font-size: x-small;">In your own words, describe the meaning of a
"theme", and how does it differ from an "experience" (see
book for examples in Chapters 2 and 5. <o:p></o:p></span></span></b></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="color: purple; font-size: x-small;">What is your game's theme? <o:p></o:p></span></span></b></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;">A theme is a main idea or
message being conveyed by the author, or in this case, team of game designers.
This differs from experience in that an experience is the feelings and emotions
perceived when playing a game. <o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;">I believe our game has a
truth-based theme. I would say the theme to our game is something like<span style="mso-spacerun: yes;"> </span>"The exploration of disaster that
uncovers the truth behind it all".<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="color: purple; font-size: x-small;">What are the elements in your game that are meant to
reinforce this theme? <o:p></o:p></span></span></b></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial;"><span style="font-size: x-small;">The story and mechanics
are the key elements used to reinforce the theme. Through the detail in the
storyline and the actual task and puzzles used to explore the reasons to what
happened to this city the theme is being conveyed. <b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial;"><span style="color: purple; font-size: x-small;">What is it about your game that you feel makes it
special and powerful?<o:p></o:p></span></span></b></div>
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<span style="font-family: Arial;"><span style="font-size: x-small;">Since my team's strongest
assets I would have to say the story being told through our game makes it
special and powerful. Each member of our team has such a vivid imagination that
I hope that we will be able to convey a powerful and engaging story to our
audience.</span><o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-90850063479796259812013-09-19T20:13:00.003-07:002013-09-19T20:13:28.523-07:00Homework 5<div style="text-align: center;">
<u><b><span style="color: purple; font-family: Georgia, Times New Roman, serif; font-size: large;">Using the Blender Game Engine</span></b></u></div>
<div style="text-align: center;">
<u><b><span style="font-family: Georgia, Times New Roman, serif;"><br /></span></b></u></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzh77zRjxfT971JKJYselKqy1NEYGeXxElvBQgdSyl0KO1gTGo354YC1osOeUdlbasU8EemLvEgWrc44hyu1Q' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
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<span style="color: purple;">During our last group meeting, my team and I discussed
various directions that our game could possibly go in. We came to the
conclusion that our game needed to have some type of incentives and obstacles
since it is a platform game and majority of these types of game have those
items. We brainstormed some ideas and I decided to incorporate some into this
assignment.<o:p></o:p></span></div>
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<br /></div>
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<span style="color: purple;">I used the city setting objects I previously created as the
backdrop. I added coins to the stoop that the character could potentially jump
up and retrieve using the Logic Editor I was able to have them rotate with the
Motion Actuator. I also created some pointed objects that fall from the sky
that could potentially "kill" the character. These were made with a
cone rotated and scaled down. For these objects I used the physics option and
the logic editor to apply force in the z-direction to slow down the speed of
the objects. Lastly, I altered a cylinder to move about the area with the
keyboard arrows to imitate a character moving about the scene. <o:p></o:p></span></div>
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<br /></div>
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<div class="MsoNormal">
<span style="color: purple;">I hope that we will be able to incorporate these obstacles
and incentives or at least cause the group to brainstorm other potential
objects!<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: purple;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<a href="https://www.dropbox.com/s/vtwxuh2l07wh1n0/stoop.blend"><span style="color: #cc0000; font-size: large;">Homework 5 Link to Download</span></a></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-23860347185559151032013-09-17T17:23:00.000-07:002013-09-17T17:24:36.681-07:00TEAMWORK Makes the DREAM Work!<div class="MsoNormal" style="text-align: center;">
<i><span style="font-family: Arial;">After reading Chapters 23&24 in the book </span><span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #333333;"><span style="line-height: 20.796875px;"><b><u>The Art of Game Design</u></b> by Jesse Schell, I answered a few questions pertaining to my team and our game document...</span></span></span></i></div>
<div class="MsoNormal">
<span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 20.796875px;"><br /></span></span></div>
<div class="MsoNormal">
<span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 20.796875px;"><br /></span></span></div>
<div style="font-family: Arial; text-align: left;">
<b><span style="color: purple; font-size: x-small;">Do you love your project/game. If not,
how can that be changed? </span></b></div>
<div class="MsoNormal" style="text-align: left;">
<span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><i>I
do not love my game YET. I do not believe that my group has a good grasp on our
game's design and storyline. We have some good ideas forming. I think that once
we have made some more concrete decisions on the direction and design of our
game, I will hopefully grow to love the game.<o:p></o:p></i></span></span></div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="color: purple; font-size: x-small;">Does the
team as a whole love the project? If not, what can be done?<o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="text-align: left;">
<span style="font-size: x-small;"><i><span style="font-family: Arial;">It
is too early to tell. I think we have some great ideas and story-lines forming.
It is evident that the whole team has the passion and drive to create a 3D
platform game that we all will love. <o:p></o:p></span></i></span></div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="color: purple; font-size: x-small;">Are the
team members communicating with each other?<o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="text-align: left;">
<span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><i>Yes,
we consistently communicate through our team notebook on Google Drive.<o:p></o:p></i></span></span></div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="color: purple; font-size: x-small;">Does the
team have a regular meeting schedule? What is that schedule? <o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="text-align: left;">
<span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><i>Yes,
we have decided to meet face-to-face on Fridays at 2pm. We all agreed that
physical meetings would benefit in the production of our game.<o:p></o:p></i></span></span></div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="color: purple; font-size: x-small;">Describe
the modes of communication between the team members. <o:p></o:p></span></span></b></div>
<div class="MsoNormal" style="text-align: left;">
<span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="font-size: x-small;"><i>As
I stated above, most of our communication is through our game notebook in
Google Drive and our weekly meetings. On our notebook we are able to share our
ideas at any time during the week and then further discuss these ideas when we
meet on Fridays. There is some communication through email, but it is very
limited.<o:p></o:p></i></span></span></div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; mso-fareast-font-family: "Times New Roman";"><span style="color: purple; font-size: x-small;">Regarding
game documents, what must be remembered while designing your game? <o:p></o:p></span></span></b></div>
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<div class="MsoNormal" style="text-align: left;">
<span style="font-family: Arial;"><span style="font-size: x-small;"><i>One thing that must be
remembered is that no idea is a bad one. The smallest idea shared through the
game documents can flourish into a large aspect of the game when built upon by
other team members. Also, communication must be constant. A break in
communication within the game document can result into a hole in the design of
the game.</i></span><o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-33228242438344611312013-09-12T20:55:00.003-07:002013-09-12T20:55:39.676-07:00Homework 3<div style="text-align: center;">
<b><u><span style="background-color: white; color: #a64d79; font-family: Georgia, Times New Roman, serif; font-size: large;"><i>First Objects in Blender</i></span></u></b></div>
<div style="text-align: center;">
<b><u><span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><br /></span></u></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXtUarsR0SElvuLYJdFr0rHyuiDdRyHF3_TtBQrjA3URLRk06hdWh6auNze0filadZO3UOoP6S4ikVyoAB4ENlceZoPtHXJuKffRebshTJ7FNxeBc8rKfyG1bcGmUghktH6jBKunnSoB1k/s1600/Screen+Shot+2013-09-12+at+11.29.36+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXtUarsR0SElvuLYJdFr0rHyuiDdRyHF3_TtBQrjA3URLRk06hdWh6auNze0filadZO3UOoP6S4ikVyoAB4ENlceZoPtHXJuKffRebshTJ7FNxeBc8rKfyG1bcGmUghktH6jBKunnSoB1k/s400/Screen+Shot+2013-09-12+at+11.29.36+PM.png" width="400" /></a></div>
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<span style="font-family: Georgia, Times New Roman, serif;">In Blender, I created a "stoop" and a cross street sign. The setting of our game is a city so I thought that creating objects that would help with the atmosphere would be great! </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoJ-UzsbcNwEgu83wtQzdry-EejsISrLWnBWtRqpO6UAcrPqBY0rHvPf48TDeF7aTqEyhZ0okJdfB1SZL7xSKe4ujsrCDYbVS9vD_3dR2vO8XkUt0PwF_diCJbmKU_R-Yv8zIRUCd-ePUf/s1600/Screen+Shot+2013-09-12+at+11.30.20+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoJ-UzsbcNwEgu83wtQzdry-EejsISrLWnBWtRqpO6UAcrPqBY0rHvPf48TDeF7aTqEyhZ0okJdfB1SZL7xSKe4ujsrCDYbVS9vD_3dR2vO8XkUt0PwF_diCJbmKU_R-Yv8zIRUCd-ePUf/s200/Screen+Shot+2013-09-12+at+11.30.20+PM.png" width="189" /></a></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;">The stoop is a set of stairs connected to a building front. Since my groups game type is platform our female main character will be able to walk up the stairs to retrieve some item. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8bBJPhSTIBhexj4X4Q8PpMF0VbiDvc4SdP1mmlxSMXG8hSsqNQBHT6jUQJoP-4irnGWakvZNKlHlHYM11nDI9GFrBAI1XgdLhkZJSAklmYU3TXPQSuyXgeIoJ0NjR6TZ2Zyr89L5Aj0Vs/s1600/Screen+Shot+2013-09-12+at+11.30.04+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8bBJPhSTIBhexj4X4Q8PpMF0VbiDvc4SdP1mmlxSMXG8hSsqNQBHT6jUQJoP-4irnGWakvZNKlHlHYM11nDI9GFrBAI1XgdLhkZJSAklmYU3TXPQSuyXgeIoJ0NjR6TZ2Zyr89L5Aj0Vs/s200/Screen+Shot+2013-09-12+at+11.30.04+PM.png" width="118" /></a></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;">The street signs could potentially help our character with directions to the people she is looking for. </span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;">These objects were created with planes, cylinders, and cubes. I subdivided and extruded the base of the street sign. Also I extruded the cylinder vertically and then horizontally. </span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;">The "stoop" was made of a plane that was extruded vertically. I added a modifier array, adjusted the coordinates, and created 6 steps with the counter.</span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;">I hope these objects will be an asset to my group's platform gaming idea!</span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;">Here's the DropBox link to my blender objects: <a href="https://www.dropbox.com/s/vtwxuh2l07wh1n0/stoop.blend"><span style="color: blue;">Stoop & Sign</span></a></span></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-47795225687512219422013-08-31T12:53:00.000-07:002013-08-31T12:53:06.083-07:00Paradise & Gaming<div class="separator" style="clear: both; text-align: center;">
<i><span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><u>DAY BREAK</u></span></i></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp3pK90ZpFiIyA4UjVOdtio4iHtzaX4alYOCkPG7UKDMuiIK5JaQjfcvq_s4xAgHxAhIOatpipRggLcZIlxb30xcXrpOXw7Cz_iTCmA_0xBNixUzovsHb5VFESCZEGFg8a7dZss-q3bjcf/s1600/IMG_0684.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp3pK90ZpFiIyA4UjVOdtio4iHtzaX4alYOCkPG7UKDMuiIK5JaQjfcvq_s4xAgHxAhIOatpipRggLcZIlxb30xcXrpOXw7Cz_iTCmA_0xBNixUzovsHb5VFESCZEGFg8a7dZss-q3bjcf/s320/IMG_0684.JPG" width="320" /></a></div>
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<div style="text-align: center;">
<span style="color: #0b5394; font-family: Georgia, Times New Roman, serif;">This image was captured in the very early hours of the morning in Miami, Florida. It was during Spring Break 2012 when my cousins and I took an early morning stroll the sun was peaking beautifully through the palm trees on Ocean Drive. A moment in which I just had to take a picture.</span></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<span style="color: #0b5394; font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: left;">
<span style="color: #6aa84f; font-family: Georgia, Times New Roman, serif;">Also, there are a few games that involve city and village building that you may be interested in:</span></div>
<div style="text-align: left;">
</div>
<ul>
<li><a href="http://www.citiesinmotion.com/"><span style="color: #6aa84f; font-family: Georgia, Times New Roman, serif;">Cities in Motion</span></a></li>
<li><span style="color: #6aa84f; font-family: Georgia, Times New Roman, serif;"><a href="http://anno-game.ubi.com/anno-2070/en-US/home/index.aspx"><span style="color: #6aa84f;">Anno 2070</span></a></span></li>
<li><span style="color: #6aa84f; font-family: Georgia, Times New Roman, serif;"><a href="http://www.virtualvillagers.com/"><span style="color: #6aa84f;">Virtual Villagers</span></a></span></li>
<li><span style="color: #6aa84f;"><a href="http://www.hipsoft.com/bal.jsp"><span style="color: #6aa84f; font-family: Georgia, Times New Roman, serif;">Build-a-lot</span></a></span></li>
</ul>
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<div style="text-align: left;">
<br /></div>
<div style="text-align: center;">
<span style="color: #b45f06; font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: center;">
<br /></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0tag:blogger.com,1999:blog-2756432017097052684.post-15186710414249028302013-08-31T09:35:00.001-07:002013-08-31T09:35:06.267-07:00First Blog<div class="separator" style="clear: both; text-align: center;">
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<span style="color: orange; font-family: Courier New, Courier, monospace; font-size: large;"><b><a href="https://www.youtube.com/watch?v=ZI_VE6nZQfg">A Quick Drive through Tallahassee</a></b></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="color: orange; font-family: Courier New, Courier, monospace; font-size: large;"><br /></span></div>
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<div style="text-align: center;">
<span style="color: #a64d79; font-family: Courier New, Courier, monospace;"><b>In this video, I am driving around the beautiful city of Tallahassee. I discuss my impressions of the city and Florida State University in the two short weeks of being here. Enjoy!</b></span></div>
<div style="text-align: center;">
<br /></div>
Anonymoushttp://www.blogger.com/profile/10261111346423720010noreply@blogger.com0