Tuesday, September 24, 2013

ELEMENTS and THEMES

Four each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this. 

Disclaimer: These elements of our game are still in the very beginning stages and subject to change at any point. This is just my perspective on the four elements so far...

Mechanics: The game will consist levels of task/puzzles that the player must complete in order to advance and reach the goal of filling the pages to the book and finding the other scientist. Therefore, the obstacles will be completing these tasks. The player will be running and exploring the buildings within the city and will require some sort of energy and health through out the game. So she must find health "tokens" along with the task of completing the levels and getting pages at the end.

Story: The main female character is a scientist that is exploring an abandon city for the answers to what her colleague has done to eliminate all of the citizens of this city. She obtains the book of notes/plans the other scientist had written however there are pieces missing and it is up to her to find these pieces and find out why he did what he did. Possibly, stopping him from doing this to any other city.

Technology: From what I understand from the book, the technology element of our game has yet to be determined. However, I assume that it will be played on a computer and we will use the Blender game engine to create this game.

Aesthetics: Our team's strong point is story telling and we are not that artistically inclined, therefore, we haven't spent much time discussing the aesthetics of the game but it will definitely be incorporated into the game.

Do the four (or less) elements work towards a current theme? 
So far, the mechanics and story elements work toward our theme and I expect the other two elements to work towards the theme, as well.

In your own words, describe the meaning of a "theme", and how does it differ from an "experience" (see book for examples in Chapters 2 and 5. 
What is your game's theme? 
A theme is a main idea or message being conveyed by the author, or in this case, team of game designers. This differs from experience in that an experience is the feelings and emotions perceived when playing a game.
I believe our game has a truth-based theme. I would say the theme to our game is something like  "The exploration of disaster that uncovers the truth behind it all".

What are the elements in your game that are meant to reinforce this theme? 
The story and mechanics are the key elements used to reinforce the theme. Through the detail in the storyline and the actual task and puzzles used to explore the reasons to what happened to this city the theme is being conveyed.


What is it about your game that you feel makes it special and powerful?

Since my team's strongest assets I would have to say the story being told through our game makes it special and powerful. Each member of our team has such a vivid imagination that I hope that we will be able to convey a powerful and engaging story to our audience.

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