Tuesday, October 1, 2013

Homework 8

The Mechanics

Is the space in your game discrete or continuous?
The space in our game is discrete.

How many dimensions does your space have? 
As it relates to the mechanics, our space will have a 2-dimensional space.

What are the boundaries of your space? 
The outermost boundary will be the city, though once the player enters building the boundaries become the walls and floors of the buildings.

How many verbs do your players (characters) have? What are they?
She can run, jump, shoot, and converse, therefore four.

How many objects can each verb act on? What are these objects? 
She will be able to run around the buildings, jump onto or over items to solve the puzzles, get to the notebook pages, she may possibly have to shoot the antagonist, and converse with those that know what happen. A physical number cannot be determined.

How many ways can players achieve their goals?
Currently, there is only one but our team is brainstorming other ways to improve our game.

How many subjects do the players control? What are these subjects? 
The player only controls the main character, Carla.

How do side effects change constraints?
If the player does not complete a level or puzzle they will not be able to advance to the next step in the game which is a clear constraint.  

What are the operative actions in your game? 
The operative actions in our game will be:
            1. Moving around within the building (left, right, forward, and back)
            2. Moving from one building to another
            3. Picking up items

What are the resultant actions in your game? 
The resultant actions in our game will be:
            1. Obtain objects (Collection)
            2. Access to other levels
            3. Accomplish levels

What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
I believe that all the actions we would like our character to perform is possible on Blender.

What is the ultimate goal of your game? 
To figure out what happened to the city and find the person who did it.

Are there short and long term goals? What are they? 
Yes, she will need to collect all the pages of the notebook to find out what happened, complete the puzzles within the levels, and survive.

How do you plan to make the game goals known and understood by the player? 
At the start of the game, there will be some background information on what happened and what they will need to accomplish.

What are the foundational rules of your game? 
I think the foundational rule of our games will become more established once we know the complete skeleton of our game.

How are these rules enforced? 
Through the actual game.

Does your game develop real skills? What are they?
Yes, the game requires problem-solving skills, logic, and memory skills.

Does your game develop virtual skills? What are they? 
Potentially, the player will complete the puzzles that earn her access into other areas that require more virtual skills. My team also talked about her being able to collect energy to allow her to move faster.

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