Tuesday, September 17, 2013

TEAMWORK Makes the DREAM Work!

After reading Chapters 23&24 in the book The Art of Game Design by Jesse Schell, I answered a few questions pertaining to my team and our game document...


Do you love your project/game. If not, how can that be changed? 
I do not love my game YET. I do not believe that my group has a good grasp on our game's design and storyline. We have some good ideas forming. I think that once we have made some more concrete decisions on the direction and design of our game, I will hopefully grow to love the game.

Does the team as a whole love the project? If not, what can be done?
It is too early to tell. I think we have some great ideas and story-lines forming. It is evident that the whole team has the passion and drive to create a 3D platform game that we all will love.

Are the team members communicating with each other?
Yes, we consistently communicate through our team notebook on Google Drive.

Does the team have a regular meeting schedule? What is that schedule? 
Yes, we have decided to meet face-to-face on Fridays at 2pm. We all agreed that physical meetings would benefit in the production of our game.

Describe the modes of communication between the team members. 
As I stated above, most of our communication is through our game notebook in Google Drive and our weekly meetings. On our notebook we are able to share our ideas at any time during the week and then further discuss these ideas when we meet on Fridays. There is some communication through email, but it is very limited.

Regarding game documents, what must be remembered while designing your game? 

One thing that must be remembered is that no idea is a bad one. The smallest idea shared through the game documents can flourish into a large aspect of the game when built upon by other team members. Also, communication must be constant. A break in communication within the game document can result into a hole in the design of the game.

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