After reading Chapters 23&24 in the book The Art of Game Design by Jesse Schell, I answered a few questions pertaining to my team and our game document...
Do you love your project/game. If not,
how can that be changed?
I
do not love my game YET. I do not believe that my group has a good grasp on our
game's design and storyline. We have some good ideas forming. I think that once
we have made some more concrete decisions on the direction and design of our
game, I will hopefully grow to love the game.
Does the
team as a whole love the project? If not, what can be done?
It
is too early to tell. I think we have some great ideas and story-lines forming.
It is evident that the whole team has the passion and drive to create a 3D
platform game that we all will love.
Are the
team members communicating with each other?
Yes,
we consistently communicate through our team notebook on Google Drive.
Does the
team have a regular meeting schedule? What is that schedule?
Yes,
we have decided to meet face-to-face on Fridays at 2pm. We all agreed that
physical meetings would benefit in the production of our game.
Describe
the modes of communication between the team members.
As
I stated above, most of our communication is through our game notebook in
Google Drive and our weekly meetings. On our notebook we are able to share our
ideas at any time during the week and then further discuss these ideas when we
meet on Fridays. There is some communication through email, but it is very
limited.
Regarding
game documents, what must be remembered while designing your game?
One thing that must be
remembered is that no idea is a bad one. The smallest idea shared through the
game documents can flourish into a large aspect of the game when built upon by
other team members. Also, communication must be constant. A break in
communication within the game document can result into a hole in the design of
the game.
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